Everybody Likes You-Care Bears Caring Quest Part 1

Hello there Care Bears lovers of Roblox, WoodReviewer here for my first look at Care Bears: Caring Quest by Care Bears x Exclusible, which totally isn’t a holding group because they didn’t want it to be hosted by the Shovelware Studios and as a result have a laughing banana shoveling a pile of poop as a group logo. Anyway, this is part one of my review because the game isn’t done yet and has no time table for when it will be done so I’m not going to sit on this review for months. But until then, we have part 1. So, how is the game so far?

Well, judging by the main teleport hub it is pretty good. Granted this is just a small area with some wooden planks in the floor and it is pretty hard to mess a wooden plank floor up, that just goes to show how low my expectations are for Roblox games.

Moving onto the actual game in Cares-a-Lot, the main world doesn’t have much wood grain. The main example of anything close to wood grain is on the trees, some of which have tree bark. Here, the trees mostly follow the proper rules of tree bark, with the main lines of the bark following the curves of the branches and tree trunk, the one exception being some heart shaped patterns on the trees. Here the pattern should technically continue onto the branch rather than being under the branch, but that is a minor issue that can be forgiven.

Next up is more tree stuff from Cares-a-Lot, this time with this fallen tree. This presents an interesting dilemma as it shows the end-grain of a cut down tree, but the grain is heart-shaped, not circular. This presents an interesting problem, as there are some heats cut off on this end grain,, which shouldn’t be possible for trees as each ring represents a year of growth, so the rings should be whole. This also begs the question as to how the tree rings are circular but the end grain is heart shaped, instead of both being one or the other. Now, I’m not up to date on Care Bear lore so there may be an answer, but for now this is just questionable.

And that is all the wood in Cares-a-Lot. Now, there are some trim pieces on the houses that are brown and may represent wood, but as they lack a texture they get a pass from me for now.

There is, however, another issue. In the main world there are many sub-worlds, and some of these worlds have giant toy blocks as part of the level. These are confusing not because of the normal grain, but because they have a lot of end grain. For example, this block behinds me has two different end grain textures, plus another end grain texture hidden behind the block I am standing on. Is this wrong? Maybe. This could be some weird grain from where branches grow out of the main truck.

This issue here is with how many branches that would be. Take this arch, for example. There is one main arch piece here that is a solid block, and it has the end grain on the front face and the bottom of the arch. This is further confused by the main side sections of the arch appearing to have vertical wood grain, which is wrong as they should have horizontal wood grain here.

Now, doing research, these arch pieces could have vertical wood grain here since they are toys and that would only slightly weaken them, the issue is the end grain in the middle of the arch would then drastically weaken the blocks even more. Then there are other blocks like the one below which show a long block, but it again has the end grain in the middle, with what appears to be some bad wood grain towards the ends of the block.

I guess my point with all this is just that the blocks look very odd compared to what I would expect proper wood grain to be and what wood grain is in real life, and it is just odd to explain why it is odd because in the nearly 450 blog posts I have made I have never seen anything like this.

So, how is the wood grain in Care Bears: Caring Quest so far? Well, it is odd. The end grain being features so much on the building blocks just isn’t correct, but it is hard to entirely condemn it as these are wooden toy blocks so it is physically possible to make them as is shown, and due to them being so tiny their absolute strength shouldn’t matter much. But I do think if they were a straighter grain they would look much better in almost every scenario. Hopefully when the game is completed more they will fix these issues, or add some bad wood grain so I can more easily condemn the entire game without feeling bad. But for now it is neither good or bad, just odd.

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