THE START
March 31st, 2009 is a date not many people will remember, but it is a date which set forth a series of events that would entirely shape my life for the last 5 years. Was it some major geopolitical event? Family event? Dark personal tragedy? No, it was none of the above. You see, March 31st, 2009 was the day that Roblox officially announced they were adding wood to the game. But like most events that will be referenced in this post, the date wasn’t the true first time I saw wood grain on Roblox, as I was active on Roblox’s test servers then and likely saw it a week or so early.
For those of you who weren’t around then, Roblox released this blog post detailing the Worlds of Wood contest to celebrate the launch of the new material. Of course, being an old Roblox contest everyone tried to game the system and instead of making a new game from scratch, just changed everything in their pre-made games to wood and entered the contest. I, however, had a vision, to bring back an almost mythical place that I had only heard rumors of, a place where gladiators battled it out for supremacy, whose remnants have been ravaged by time to the point where there is nothing but faint outlines left in the ground to mark that they even existed, so I set out to create it.
Naturally, it being 2009 on Roblox, I failed horribly, but wood grain was my first time on Roblox I ever clearly saw something in my mind that I wanted to make, and every few years I still go back and try to make that vision, getting closer and closer each attempt.
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