Monthly Archives: May 2016

CTF-Template Places Part 5

Hello there fellow introverts who would rather look at wood than spend time with family, WoodReviewer here. Today it is time for another blog where I look at ROBLOX’s template places and fix the bad wood grain in them. Now, I know last Friday I did a few joke reviews of some places without bad wood grain, and originally that series of blogs was going to be finished by a review of the Capture the Flag template place.  You see, when I did my first look at it, the place seemed just fine; the only wood grain in the place was on the decking for the bridge, and that wood seemed just fine.

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Running-Template Places Part 4

Hey,WoodReviewer back again. Apparently some of you wanted some more words and more pictures in a review. I REALLY don’t want to upset my loyal followers, so I’m back for my third review of the day, this time Infinite Runner will be looked at. It is on ROBLOX’s game template account Templates and is available to everyone in ROBLOX studio. In studio, the game looks like this.

Infinite Runner.png

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Bang Bang-Template Places Part 3

Hello there whiners, WoodReviewer here, apparently some people felt my Obby Template Review was a bit cheap since it was only one picture and a few lines of text. I can understand that, and I don’t want you to think that I’m being lazy, so I am now doing a second review today on the Shooter Template Place to ensure that you have plenty of reviews to last you for the weekend. All that aside, lets start to take a look at the shooter place.

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Mine-The Wind

Hey there Jurors of Wood Grain Justice, WoodReviewer here, and a bit of an unusual review today. I am taking a look at The Wind by Asimo3089. This has been on my list to review for a while now, but I felt like waiting for a good time to review it because it has a lot of bad wood grain. Maybe not a lot. A bunch. A very large bunch. A massive amount. My point is, there was a metric ton of bad wood grain. Look at the dock you spawn on, for example.

Player

The main supports have wood grain that should go vertical not horizontal, and the walkway should have grain going left to right, not back to front. This is what it should look like.

Player Fixed.png

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Hats!-Trade Hangout

Hello fine conveyor of hats, WoodReviewer here, today I am taking a look at the most wretched hive of scammers and thieves… I mean perfectly legitimate place for business for the finest hat traders, Trade Hangout by Merely and Seranok. The place is a classic now, but still fairly small since a majority of the places purpose is to look at how large your number is compared to other peoples. Seeing as my number was 0, I was unable to to participate in the number looking, so I did what I do best: I went around looking at wood.

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This was the first piece of bad wood grain I saw, a simple umbrella pole next to a beach that extended to the end of the world. Literally, the map is only like 200 studs by 200 studs. Still, the umbrella pole should be correct and have wood grain going vertical rather than the current horizontal position. A stiff breeze and the umbrella will go right into the water.  As for the base, it seems unneeded; the umbrella pole should be able to directly go into the sand without needing a large base to hold it up.

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Back Home-Temple of Memories

Ahoy there fellow yoga practitioners, WoodReviewer here. Today I am taking a look at a different type of game. Most games I review are either show case games where you look around, or game games where you do stuff. Today I am taking a look at Temple of Memories by Crykee, a game where the point of the game is to do nothing to meditate. The game focuses on the yoga capital of the world, Indiana, and features the pagodas that make Indianapolis a famous travel destination from around the world. Although admittedly the mountains and oceans seem a little out of place for Indiana, every artist deserves some leeway in how they interpret an area.

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Since the pagodas are the center piece of the map, lets start by taking a look at them.

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