Category Archives: RBX Dev

Short Supply-RBXDev Offices Part 6

Hello fellow devs waiting for RBXDev to come back online, WoodReviewer here. Today it is once again time to look at the very best building showcases that the best ROBLOX devs have been able to create at the RBXDev Offices. This is the continuiation of a series of posts on the offices, but as for the foreseeable future this will be the last post. Not out of choice, but simply because there are not enough offices for another post. So if you want more of these posts, be sure to annoy friends in RBXDev to submit more offices.

The first office for today was by Leates. It had no wood grain.

Leates.png

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Z Fighting-RBXDev Offices Part 5

Hello lovers of smooth and correct textures, WoodReviewer here. Today is the last day of my look at texture clipping on ROBLOX. Depressing, no? I’m sure some of you are upset that complaining about an actual issue is going away, but based on what people have been showing off on Twitter I am needed again to complain to people about all the improper wood grain that exists. But the wood reviewing starts again tomorrow; today it is time to take a look at some examples of texture clipping inside of the RBXDev office buildings. First off is an example of someone using proper building techniques to get rid of texture clipping.

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Texture Clipping-RBXDev Offices Part 4

Hello there flickering devs of ROBLOX, WoodReviewer here, it is time once again to take a look at some RBXDev offices. Of course, this week is texture clipping week, so instead of the usual focus on wood grain, today it is time to look at texture clipping. Now this is not a normal review where I look at some offices, but rather a general one where I look at most and point out issues that I see with some offices and discuss issues with them, or show off how some devs decided to fix issues with texture clipping. Now, for this I am going to be looking at the place in studio, because I have a friend in the RBXDev group that gave me a copy of it.

First off is something that I forgot about. You see, to have texture clipping bricks need to have a texture that can clip. One thing that I forgot is that currently ROBLOX has 2 textures, neon and smooth plastic, that lack normal textures and as a result do no clip as long as the bricks that intersect are the same color. This is used in the main lobby for the floor of the RBX Dev offices. However, if the colors are changed, clipping returns.

Smooth Plastic.png

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.000-RBX Dev Offices Part 3

Hello there over-sized egos of ROBLOX developers, WoodReviewerer here, today it is time to smash more developer egos as I go through the RBX Dev Offices and tell many of the best developers on ROBLOX how much their wood grain sucks. Today it is time to take a look at another six of the offices that the greatest developers on ROBLOX created to showcase their vast building and scripting abilities.

Lets start out with this office by Rovien. The front has a bunch of wood grain,  but the main shutters are fine.

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More Offices-RBXDev Office Building Part 2

Hello there aspiring developers of ROBLOX, WoodReviewer here. Even feel daunted trying to get into the Dev Forums? Want to know a secret to get a leg up in trying to make better games? Just use proper wood grain. Most devs don’t know how to do it, or just ignore it completely, and as a result they have wood grain. Want proof? Here are more offices from Dev Forum members, most with bad wood grain. The first office today was made by YasuYoshida.

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Developers!-RBXDev Office Builder Part 1

Hello assorted developers of ROBLOX, WoodReviewer here. Today I am reviewing all of you!. And by all, I mean everyone on the ROBLOX Dev forum. And to further narrow my definition of everyone, those who have submitted an office to the group office project. And who have had their rooms added. And whose rooms I actually look at in this post and review, since this would be a very long post if I did all the rooms today. Plus why do one post when I can lengthen this out over several reviews to fill spots when I need a review. So with the introduction overs, lets look at the building.

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