Category Archives: ROBLOX Review

Fair-Hallows Eve:Blocktoberfest

Hello OP players of ROBLOX, WoodReviewer here, today I am going to Nerf you with the Blocktoberfest Halloween event, sponsored by Nerf. One thing I need to say is that I was asked before the game was released, in early August, to look at the wood grain before it was released. I asked if I could look at it closer to release, in September or so. But then I forgot because I have a short attention span and often forget what I’m doing, which is why if you ever see me in-game and I am acting confused, I probably am.


Onto the actual game, the game consists of a series of mini-games based around a central county fair area. It is odd, though, because while everything is made to be seem like a fair, the roller coaster resembles a much more permanent launched coaster, rather than the more common traveling Wild Mouse/small looping coasters that frequent fair grounds. Onto the actual wood grain, the central fair area doesn’t have much. That doesn’t mean it had proper wood grain, though, as the costume stands have bad wood grain. Instead of having vertical wood grain on the legs and main support, it has horizontal wood grain.

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Royalty-Template Places Part 11

Hello peasants looking for a new Supreme Wood Grain Ninja Master Model Overlord, Sir Supreme Wood Grain Ninja Master Model Overlord WoodReviewer here, it is once again time to take a look at some of the “fine” template places ROBLOX has provided new builders as an example of how they are able to build proper places. Today is not a review of a new place, but rather a re-review of an older place that got remade-mainly the Castle Template Place, available in studio and hosted on the Templates ROBLOX account. For reference, my review on the  original is here. To be honest, the new version does look much better.


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Starting Place-Template Places Part 10

Hello starting players of ROBLOX, Supreme Wood Grain Ninja Master Model Overlord WoodReviewer here, today I am taking a look at the basics. More specifically, I am taking a look at the default ROBLOX starting place, Starting Place. For those who are new and may not have any idea what I am talking about, ROBLOX is an online game where you can create games. Some of those games have wood textures in them. I am here to make sure the wood texture is used correctly. Of course, not all players can create games, so ROBLOX pre-built some to give new users a starting point. I am here to ensure that the wood grain in these places is correct.

Start Sign.png

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How To Fix Wooden Planks

Hello there ROBLOX admins, WoodReviewer here, today I have a special post on not what people can do to improve wood grain on ROBLOX, but what ROBLOX could do to improve wood grain. Now, just as a disclaimer I do not know exactly how ROBLOX works with textures, so all my suggestions may not be 100% practical, but the general idea can help improve wood grain.

My first suggestion: Fix the size of wooden planks. Well, what does this mean? Remember my wooden planks and why they suck, I mention how they can have this thin sliver that can occur.

More slivers

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WoodGear 2-Jeep Obby 2

Today on Wood Gear

I have car trouble.


Then things get worse.


And then I look at some rocks.


Welcome, welcome, WoodReviewer here, time for a much belated second edition of Wood Gear. It has been a while since the last one, and in the time Chris Evans’ entire career as a Top Gear host has passed. Today I am taking a drive around Jeep Obby 2 by Orange12345. Our goal today is simple: get to the end of the obby. And this time, not multiple personalities to get annoyed by.


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Boats-Template Places Part 9

Hello swashbucklers and scalawags, WoodReveiwer here. Today I am continuing my adventures of looking through the ROBLOX template places by taking a look at the Pirate Island template place, as always, featured on the Templates account and made by Quenty. Just as a reminder, all these places are open source and can be accessed by opening ROBLOX studio and on the home page clicking the “New Project” tab. Then, above the normal baseplates, where it says the option “Basic/Theme/Gameplay” select “Gameplay” or “Theme” to view the places. As another reminder, I am WoodReviewer, so my job only involves reviewing, and fixing, wood. Not balance. Not scripting. If the fact my wood rotation breaks something I will try and fix it. But if there is a major problem with a game I am usually unable to fix it due to my scripting ability, or lack there of.

Why am I bringing this up?

Boat Intro.png

Well, the boats are not good at the whole “not sinking” thing. But this happened with the boats before I modified the place, meaning I did not break anything.

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Wooden Planks-Why They Suck

Hello admirers of wooden planks, WoodReviewer here, today I am finishing my long overdue look at wooden planks. But this post is not how to use the wooden plank texture, nor is it on how to make them better. This post is on how the wooden plan texture is broken in some scenarios. So, lets begin at the basics.

Different Appearance Than Wood

This is so simple it is surprising. Simply put, wooden planks have a much different color and appearance than regular wood. Just look.

Wood vs Planks.png

The wooden planks has much more contrast; the darker parts of the grain is much darker, while the lighter part is much lighter. In addition, the individual wood rings. What does this mean? In builds it is much harder to have some parts be regular wood and other parts be wooden planks. So if you’re making a deck, for example, you expect the supports and decking to appear similar, but if you use wooden planks for the decking and wood for the supports, this will not be the case.

Wooden Planks Make Bad Supports

Remember this image from my previous blog?

Pole correct

Remember, in my previous post I said wooden planks should be able to be recreated with regular wood and this is the result: three pieces of wood stacked on top of each other.

Plank vs wood support.png

For those unaware, stacking wood on top of other planks is not stable, and as a result this is generally a bad way to make supports. This is why it is important for wooden planks and wood to have similar textures, so wood can be used as supports without looking too different.

Wooden Planks Have Odd Lines

Look at these two pieces of wooden planks. They are the same size; in fact, the one on the right was a duplicate of the one on the left. But notice how the one on the right has a thin sliver of a plank on the left side? That is an issue.

2 Slivers.png

Ever since I have started reviewing wood, people have said that is an issue I should address, but quite frankly I can’t; there is no way to fix it. Yes, you could copy the brick hundreds of times until RNG decided to give you one without the sliver, the texture does not get saved, so when you reload the place the texture could shift and you could have a worse sliver, no sliver, or a sliver on both sides. Here are the same bricks; notice how now the one on the left has a sliver.

More slivers.png

This can be hard to see on only two bricks, so here are more.

Multiple Slivers 1.png

After I save and reload, notice how some bricks have slivers while others don’t.

Multiple Slivers 2.png

Larger Blocks Are Odd

Remember how I stated that wooden planks should have the lines on the end wrap around from the top to the bottom, like so?

Planks Vertical End.png

That really only works when the planks are less than a stud or so thick. Take this brick that is 3 studs thick as an example.

Large 3.png

When you try and recreate it with bricks to get the end and top correct, now the sides are incorrect.

Large 4.png

There is no real way to fix this outside out having a dedicated end texture that had a grid of wood, like this. But as of now, with ROBLOX’s current system, brick that are 2 or more studs thick really don’t need to follow the rule about end texture connecting the top/bottom; only bricks less than 2 studs should.

Large 2.png

However, that fix is not perfect for things like crates of chests. Ultimately, this is the only issue that has no true fix on ROBLOX.

Cylinders Look Terrible

Not only do they have the same issue with bricks of stacking wooden beams on top op each other, but the line that is used to separate the planks looks out of place. I’d advise against using them.


Nails Make No Sense

For this problem you need to understand how building works, mainly nails. You see, when you nail something into a board the expected result is that on the other side of the board there should be something for the nail to attached to. On ROBLOX, the plank texture only does this where planks connect. Take these boards, for example.

Regular Board.png

According to ROBLOX’s wooden plank texture, there should be nails on each side where the boards connect. As a result, there should be boards underneath these connects to hold the nails. As a result, this is what the board layout should look like, with an added two boards on the side for symmetry.

Regular Board with board.png

Here is an equally sized area of wooden planks.


So lets say I want to be a good builder and put a board under all the nails. I end up with something that looks like this.

Nails with boards.png

Yeah… that does not look like fun.Not only are the gaps inconsistent, but there are far too many boards to even be able to use this on a practical scale. But that is not the problem. This entire exercise is pointless. Why? Remember how I said the texture on wooden planks shifts if you reload a game or a place in studio?

Nails Reload.png

Now you need more supports, further increasing the part count, along with having a bunch of necessary boards that server no purpose. It just isn’t worth it.


If you are reading this and want to know how to fix it, the simple fact is you can’t (unless you use a custom wooden plank texture you upload yourself). All the issues I’ve listed cause improper wood grain, yet they are all ROBLOX’s fault. So, what can you do? Annoy ROBLOX. Tomorrow I will have a post on how ROBLOX can fix wooden plank texture so it can allow builders to make better builds.