Hello there city lovers of Roblox, WoodReviewer here with a look at Itty Bitty City by Taco Devs. Itty Bitty City is a fairly simplistic city whose main focus on building out a city rather than micromanaging 40 different small and unfun things to build up your town. Yes, I have been playing another city building game, and no I will not tell you what it is. You will have to just stalk me to see what games I’m playing like a true fan. Back to Itty Bitty City, overall this game is fairly small in the number of building types it has so despite building most of my city over half a year ago it wasn’t going to get a proper review but instead be banished to my “games which have bad wood grain but not enough to warrant a full review because then that review would be too short” folder. But recently the game received a Halloween update 4 months ago and now it has just enough bad wood grain to warrant a full review. So, how is the wood grain in Itty Bitty City?
Well based on the fact that an updated added enough bad wood grain that this game now warrants a review it should be fairly obvious that the wood grain isn’t that good. For this review I am going to start in the lower density areas of my city and then move to the higher density areas, my light house. There is no wood grain here so it is fine.

Moving next to my farm area and here we finally start seeing some bad wood grain. The first example is right behind me on the water tower. It is a bit hard to see from normal angles, so let me zoom in.

Here you can see that the horizontal crossmembers of the tower have vertical wood grain when they should have horizontal wood grain connecting the vertical legs of the tower. Additionally the wooden belt around the tower shouldn’t be wood but should be metal but that was probably done to reduce part/union count of the tower. Still wrong, but atleast it has a reason.

Next up also in the farm area is this special haunted house that was added for Halloween. The first problem is that the planks on the roof go in two different directions; on perpendicular to the slope of the roof and the other parallel to it. Either way is technically fine, although parallel to the roof is better. The issue is they should both be the same, not different.

The bigger issue is on the edge of the roof with the parallel grain. The planks have bad end grain. Granted this is a smaller issues and should be fixed now that where is a roof shingle material in studio, but still an issue.

Moving on from the farm, the next issue was in the industrial areas I have along the shore line. There were two major issues here: the first was with the pier entrance, which has bad wood grain on the vertical supports for the pier section.

The second issue was on the piers themselves, which are odd first because you can’t directly place them on water without first placing down some other terrain and then replacing that terrain. But secondly they have the same bad vertical wood grain pilings as the pier entrance.

Moving on from the industrial part of the water front, the next area of my city was the wealthy beach-side mansions. This next area had no wood grain and was mostly fine.

I say mostly because the fire department caught on fire, but that doesn’t involve wood grain so it doesn’t involve me.

Moving on the next area of my city was the suburbs. Much like the real suburbs nothing interesting was here.

Moving on the next area of my city was the medium density area mostly filled with apartment buildings. This area was a bit more interesting but only had one example of bad wood grain that I saw.

And that was on these dead trees from the Halloween update. The issue here is that the wood grain on the branches and the truck was in different directions. You see, as trees grow the direction of the bark on trees is always constant. So if it looks like it wraps around a tree it should do that on the truck and branches. If it has vertical stripes on the trunk it should do the same on the branches. However as you can see the trunk has vertical wood grain while the branches has grain that mostly wraps around the branch. As they are unions this is probably hard to fix, but it still counts for bad wood grain in my book.

Also this area had benches but they are all smooth plastic so nothing to see here.

Moving onto the center of my city the, banking and financial area, you might be surprised to find out that an area made mostly out of steel and glass doesn’t have much wood grain. As a result there was no new wood grain to inspect here.

And then last but not least, the final area of my city is the mines. There is no wood grain here. Also we don’t talk about the mines. The kids yearn for the mines.

Anyway, that is my review of Itty Bitty City. Overall it was pretty terrible with like five examples of bad wood grain. Is five a large number? No. Is it still larger than zero? Yes. And ultimately zero is the number that everyone should aim for. Anyway, that is all for this review, hopefully the next game I review will be better.
(Spoiler: It won’t be.)
