Hello there unlucky Roblox Devs, WoodReviewer here with day 13 of my 2024 Advent Calendar. With today being day 13 that means that this year’s advent calendar is officially halfway over, but I still have a few topics I want to cover. So, what gift will usher in the start of this next stage of the calendar?
Why a chair. Again.

This chair is based on one of the chairs from day 3, just with a twist: This time the stretchers and back are made out of round pieces of wood. Why is that? Well, it is because today is the day we focus on part types, starting with cylinders. Cylinders are basically the easiest part to have proper wood grain for as by default the wood grain faces in the vertical direction on cylinders. As an example, lets say I insert a brick and make it out of wood.

When I convert it to a cylinder the extruded part of the cylinder has proper wood grain.

So for the chair, lets say I have the parts added and they have proper wood grain.

When I convert the parts I want to convert to cylinders as long as they have proper wood grain as bricks they should have proper wood grain as cylinders. This works for vertical back parts of the chair along with the stretchers on the bottom of the chair.

Now that is the basics for cylinders, there are a few exceptions though.
If you are using the new CSG system and try and join two cylinders together for whatever reason and don’t rotate them the resulting grain on the union may be bad. This can also occur in the old system if you select the wrong brick first when unioning the parts together.

Additionally if you union a cylinder and then resize it weird stuff can occur. Like this. Part of the problem is that because now that it has vertical wood grain it is weak if you use it as a support beam, plus the texture is meshed up from resizing the union.

Another issue is when you use large cylinders for things such as tables. These should be made of either multiple planks, or be one big wooden slab properly supported with some real end grain. The problem is that for one Roblox doesn’t have true end grain on wood.

And two the edges of cylinders warp wooden planks so that the lines don’t properly match up. You can see here the lines on the planks match up towards the center of the table but don’t near the curve.

This is also true for the wooden plank texture, this time overlayed with my infinite plank texture. The gaps for both are both in the same spot, and both are awkward.

Now if you wanted to you could upload a custom end plank texture that takes this into account, but that isn’t part of this year’s gifts and every size would need its own custom texture, so that is not going to be a part of this calendar. Just know that for large wooden wheels I usually have forgiveness if you have them as a single wooden part.
Anyway, that is all for today’s calendar. Be sure to come back tomorrow where I go in-depth with another part type.
