Hello there flickering textures of ROBLOX, WoodReviewer here. Today it is time to continue our journey into texture clipping by showing off some basic techniques for how to fight texture clipping. Today I am only covering basic issues, involving bricks that meet at 90 degree angles.
“But WoodReviewer, no self-respecting dev would have texture clipping that is so easy to fix.”
Just so we’re clear, you do know there I am current 90+ blog posts in on telling people how to rotate wooden bricks correctly, right?
Hello aspiring brick layers of ROBLOX, WoodReviewer here. Today marks a special week as I dive into a week of posts not relating to wood grain. However, it is maintaining the overall theme of this blog of complaining about minor things that annoy me and not most other people. Today I am complaining about texture clipping, also known as Z-Fighting, alpha fighting, and about half a dozen different names based on who you ask and how technically they are. Personally, I call it texture clipping. Now that I have settled on what I am calling texture clipping, it is time to say what it is.
What is Texture Clipping
Well, lets say you have two bricks, one white and one black. You inset them next to each other and you can see a distinct line where one ends and another begins.
Now lets say you move one brick over a stud they are intersecting each other like this.
Do you see how when they overlap there is not one they is on top of the other, but rather they mix together? They is texture clipping.
Hello there coaster enthusiasts of ROBLOX, WoodReviewer here, today I am taking a look at the King’s Landing Amusement Park by Crow_Crow. Some of you may not be aware of this, but when I’m not on the internet complaining about wood grain I enjoy spending my time at amusement parks. Or, more specifically since amusement parks can be a bit expensive to travel to, complaining on the internet about how Cedar Point should give Mean Streak an RMC makeover. But with topper track rather than I-box so it can stay a wooden coaster. However this blog is not about wild coaster speculation or to bash Vekoma giant inverted boomerangs, but to look at wood grain, so lets start with that.