Texture Clipping-Endorsed Models Part 9

Hello there boating fans of ROBLOX, WoodReviewer here. Today I am diving back into the world of endorsed models on ROBLOX by taking a look at one model that has annoyed me greatly for a while now: this Cutter by Quenty. This may seem familiar to some people as it was features in my blog post on review of the island adventure template place. In that review, I only focus on the insanely poor wood grain of the boat. Thankfully I fixed it and it now looks amazing.

Boat.png

However, today is not about the wood grain; it is about the texture clipping. There were two main areas that had very bad texture clipping. The first was the deck of the ship, most noticeably right by the bow.

Boat Deck clipping with texture.png

As you can see, the different directions of the custom texture overlap and cause the flickering that is so common with texture clipping. If we get rid of the wooden texture, however, you can see the clipping more clearly.

Boat Deck clipping.png

The next major issue was at the very front of the boat at the bow and along the central beam of the boat. This time without the wooden texture so it is easier to see the clipping.

Boat Front.png

There are several ways to fix this, of which I will show two. First up is using unions to fix everything. The bow is the easier part to fix; first you simply unions the front pieces together.

Front CSG.png

And then from the bottom central beam you negate this piece and union them together.

Bottom CSG.png

While this creates a somewhat awkward area where the two pieces meet, the wood grain on both pieces is correct, and neither part causes texture clipping with the other.

Beam Final.png

Next up it is time to tackle the deck. This was a little more complex and it involved two things. First was copying a section of the hull of the deck. In this case, the brown piece between the white and red stripes.

Side.png

Next you took the entirety of the brown stripy, enlarge it, and put several pieces for the deck inside. Lastly, you negate the pieces from the full from the new deck. So in this picture, you would negate the two large pieces on the side.

Deck CSG.png

Now, why do this as several pieces of deck instead of one? Simple: The entire deck has a curve to it that goes along the length of the boat. While you could do it in on single union, I prefer two for better physics collisions and so if you choose to blow up the deck it isn’t one massive piece.

Deck Curve.png

Here is the nice and smooth finished result.

Deck CSG boat.png

Now, I mentioned there was a non-CSG way to fix these issues. And there is. For the deck, rather than negating the sides of the hill from the deck, you just have a bunch of smaller pieces , and have each piece go slightly through the hull.

Deck Resize.png

So for example, this piece goes through the hull, but you would never notice it because it does not go through the other side of the hull. At the ends of the boat, as the hull gets more and more curved, more pieces needed to be added. The front, for example, is about 14 pieces because of the large curve. On the other hand, there is a section near the center that is only one brick. It is worth noting that, like with the CSG’ed deck, each section is only 20 or so brick long because of the curve of the ship.

Deck Resize selection.png

As for the bow, it was an easy fix; a simple brick offset was enough to get rid of the texture clipping. While the look of the planks is a bit awkward, is still have correct wood grain and adds no extra bricks.

Front offset.png

And that is how you fix texture clipping on a model. While some techniques are more costly than others in regards to both wood grain and texture clipping, there is no doubt that when both are done correctly they greatly improve a model compared to a version with texture clipping and bad wood grain.

Before and After.png

I know about the rope, but that is RopeReviewer’s problem.

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