Developers!-RBXDev Office Builder Part 1

Hello assorted developers of ROBLOX, WoodReviewer here. Today I am reviewing all of you!. And by all, I mean everyone on the ROBLOX Dev forum. And to further narrow my definition of everyone, those who have submitted an office to the group office project. And who have had their rooms added. And whose rooms I actually look at in this post and review, since this would be a very long post if I did all the rooms today. Plus why do one post when I can lengthen this out over several reviews to fill spots when I need a review. So with the introduction overs, lets look at the building.

Building.png

The main structure of the building has no wood grain, so it obviously checks out. Inside of it you will see some secretaries by the main desk. The front desk had fine wood grain, as does the rest of the non-office parts of the building. Granted, I had to tell TheNexusAvenger to fix them, but he fixed them before I could get the review out so it is good.

Hello.png

Well, most of them. My only complaint is that I would like for the top of this hexagon to be one solid union rather than a few bricks

Top Front Desk.png

Onto the actual offices, the first one was Sofloann’s. It had no wood grain so it passed.

Soflann.png

Next up was this perfectly legitimate not-a-bar by GuestCapone. For some reason there was an isolated rain storm right infront of it, so it was a bit darker as a result.

Guest Outside.png

Inside there were a few issues, mostly chair related. The first was the back and leg supports on this chair, both of which had horizontal wood grain rather than vertical wood grain. This could cause both to snap easily. In addition, the arms were cut from a single piece of wood. This is borderline bad, with the upper part of the arm being near vertical while the grain was horizontal, and would be easily fixed by splitting the arm into two parts with proper wood grain.

Guest Chair.png

Next up were some stools that were in front of the not-bar. This had a similar issue as the chair, with the legs having horizontal wood grain rather than vertical. Because the legs appear to be a union, this is a bit harder to fix than a normal texture flip, but all that needs to be done is to reorient the grain.

Guest Stool.png

Last up are these support beams. Again, they use horizontal grain rather than vertical, and again they appear to be a union which makes them harder to fix than a simple texture flip.

Guest Support.png

Next to GuestCapone’s office was Maelstronomer’s office. Again, no wood grain so nothing to review.

Meal.png

Next to his office was a double office shared by TigerCode and Lion2323.

Cat Door.png

The issues here started before I could get in the front door… Literally. The trim around the door was horizontal rather than vertical on the sides, same as GuestCapone’s supports and chair legs. In addition, while the front piece of the trim at the top was correct, the bottom face had improper wood grain.

Cat Trim.png.

Inside, more issues with chair legs, first on this sofa. The problem here wasn’t that the grain was bad, but that the grain was not consistent; one side had the proper vertical grain on the side, but the face towards the front was the improper horizontal grain.

Cat Sofa.png

Next up on on the Dev Forum’s Bad Chair Leg Adventure was this chair, which again had bad chair legs and back support.

Cat Chair.png

The back was sideways, but it didn’t break and rules so it was OK.

The last example of bad wooden supports were these shelves. Some of the vertical supports had horizontal wood grain facing away from the while, others did not. All of them that do have the horizontal wood grain should be fixed.

Cat Self.png

The last example of bad wood grain here was this TV table. The top board was fine, and was facing how it should face. The issue was the bottom board, which had wood grain going from front to back rather than side to side, like the top. The bottom board should either be replaced with a copy of the top board, or fixed so they match, for the table to be correct.

Cat TV.png

With all the wood grain finished, time to review the planks. This is a common issue with planks; the ends should be rotated vertically so the lines connect the bottom and the top.

Cat Floor.png

The last office that I took a look at for this post was by Supahhclayron.

M Office.png

Although it was fairly bare, it still had issues. The first was this desk. Obviously the supports were incorrect, with horizontal wood grain rather than vertical. On the upper part of the desk, the end towards me was incorrect. The grain should go towards the supports; not parallel to it.  This is the same for the end piece opposite me.

M Table.png

The last improper piece of wood grain for today is probably the worse, this shelf.  The horizontal boards are OK, however every single vertical board was incorrect. Again, pieces of wood acting as vertical supports should have their wood grain facing up and down, not front to back or side to side. While there are a bunch of pieces to fix here, a simple texture flip will easily fix them.

M Shelves.png

So, day one of RBXDev office reviewing and so far the offices don’t look too hot; six offices reviewed, two without wood grain and four with a bunch of improper wood grain. This does not bode well for the other 18 or so offices that have been added so far, not the couple of dozen of empty offices. Hopefully the offices that are added can improve on these and other offices not yet reviewed can get fixed to help raise the bar, preferably so that bar is not so low that it is just sitting on the ground.

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