More Horses-Horse Valley

Hello lovers of equestrian arts, WoodReviewer here, today I am taking a look at Meadows Ranch Horse Valley by SirMing, because apparently there is a large enough demand for horse simulators that there is more than one. They do differ in one respect though; Horse Valley focuses more on competing against other horses in races and steeplechase events, while Meadows Ranch focuses on riding horses around different environments. As a result, Horse Valley only has one map to explore as opposed to Meadows Ranch’s many maps.

Intro.png

While some might expect that the smaller map that is contained to only one place it would be easier to check all the wood grain to ensure it is correct, especially since you don’t have to check assets through multiple places to make sure the are all correct. However, that is not true when you rely on a free model asset. The main problems here are the supports for the roof, bucket, and handle. For more on what is wrong with this well, read my review on it.

Well.png

Moving onto the more important parts of the game, lets take a look at the stable. This has an issue with the boards in front of the stable having horizontal wood grain, not vertical, while the board is clearly taller than it is wide. In additional, the smaller board next to the larger board has the same issue, but it is more clearly taller than wide.

Stable.png

That was not the only issue with the stall, though. Along the back wall at the top was a board that had improper wood grain. The board stretched from one side of the stall the the other, while the wood grain went from the front to the back. The grain should stretch from the side side, with the board’s length.

Stable Inside.png

Moving on from the peasant stable to the glorious stable that requires people to buy a game pass, you can see even worse wood grain here. You can see, the outside of the stable had a bunch of vertical planks covering the building. However, the grain on these planks is not vertical which is should be. You can also see this inside the building on some of the walls separating the stables.

Seller Outside.png

Next to the glorious peasant free stable was a stable where you could buy horses. Again, it suffered from the same issue, with the vertical planks planks not having vertical wood grain, and again this issue was on the outside and inside walls.

Seller Outside 2.png

Moving outside of the main town to a small barn with similar vertical planks on the outside, guess what: they had the same exact issue, only now it was also on the door frame for the barn.

Barn Outside.png

Also, the end of the planks should be vertical not horizontal.

Inside the barn there was an issue with the ladder to get to the upper level of the barn; the vertical supports on the ladder had vertical wood grain on the sides, but on the top side they had horizontal wood grain. This is a major issue, as ladders experience a large amount of strain and may snap.

Barn Ladder.png

Moving on from the horse area, it was time to inspect the town where you could buy stuff like food, saddles, and medieval battle armor.

Town.png

The first thing I took a look at was the saloon. It did have some pluses over the other buildings, such at the planks acting as siding having proper wood grain, as did the support for the balcony.

Bar Outside.png

Unfortunately, the vertical framing on the doors and windows both had improper wood grain, again, having horizontal wood grain rather than the correct vertical grain.

Bar Door.png

Inside there were other issues. Most noticeable was the counter around the food seller. The counter directly in front of him was fine; it was the counter infront of me that had issues. Again,  the grain should follow the longest side of the board, in this case going away from the wall, not going along the wall like it does.

Bar Bar.png

The last major issue with the saloon were the stairs. There were several issues; first the hand rail did not have proper wood grain with the grain wrapping around the rail, not going the long way along it. Next, while the top of the stairs are correct, the face facing towards the person walking up them is incorrect, with the grain going vertical rather than the correct horizontal orientation.

Bar Stairs.png

Next to the saloon was a general store. Most of it was fine, however it had some shelves that were completely wrong; the vertical supports had horizontal wood grain rather than vertical, and the horizontal shelves had wood grain that went front to back instead of side to side.

Shelves.png

The last area of town was this small stall the sold carrots. It had some vertical supports holding up the fabric that served as the roof. The issue here, as with other parts, was the fact it had horizontal wood grain rather than the correct vertical wood grain  that would from the ground to the top of the part.

Stall.png

And that was the entire world in Horse Valley. Not quite as large as the combined maps of Meadows Ranch, both share a similar theme, besides for the obvious horses: Both have terrible wood grain, everywhere. There are some good parts, like the pillar in the saloon, but otherwise the wood grain is very bad. Hopefully one day there will be a horse game that can manage to get wood grain right, but until then I cannot recommend either Horse Valley or Meadows Ranch to any horse fans.

Outro.png

 

 

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3 thoughts on “More Horses-Horse Valley

  1. Piper

    We understand your dislike for woodgrain being placed like this; But what the hell? You never actually raced, played, or did anything besides critique the wood grain. My god, this gives me a migraine. Brings me back to my 6th-grade woodshop teacher… “CHILDREN GET THE GRAIN CORRECT ELSEWISE YOUR PROJECT HAS FLAWS THAT MAY NOT BE CORRECTED BY ME, BUT RATHER BY YOUR UNWILLINGNESS TO DO GOOD.”

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