Garbage-2017 Holiday Event Place: Part 3

Hello fellow GollyGreg haters of Roblox, WoodReviewer here, and welcome back to part 3 of my review of the 2017 Holiday Event Place,  Mountaineers, by GollyGreg and other people who are not my sworn enemies in life. This is part 3 of this review, because the amount of bad wood grain here is monumental. If you want to look at the rest of the bad wood grain here, be sure to check out part 1 and part 2 of my reviews. But it is now time to continue my bashing of GollyGreg, so here it goes.

Well, almost time. The entrance to the mining area had these cool looking logs with a darker bark outside and lighting wooden inside that looked cool, and they had proper wood grain, so that is one positive.

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Unfortunately, the bad wood grain then comes right back as you enter the mine. This time with another two-for-one special, this time with our old friend “wooden trusses” making an appearing in the ceiling, holding up these platforms. In addition, the platform itself is bad, with the front face of the planks going across the width of the platform, instead of vertically to make the planks appear to be individual pieces of wood.

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Continuing on into the mine, there was another surprise. Well, maybe not a surprise, but a disappointment: The fencing from part 2 returned. And as another non-surprise, the wood grain on both the vertical posts and railings was just as bad as it was in part 2.  Still, no use in crying over spilled milk.

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Especially when there is plenty of other examples of improper wood grain scattered around the mine. The most common example that I saw was the improper wood grain on the  support beams for the mine shafts. There were several dozen of these beams scatter throughout the mine, all of them holding up the roof so it wouldn’t collapse on the people inside of the mineshaft. And then collapse down onto the mineshaft below it because these mines were a multi-leveled maze of hallways. And then the subsequent domino effect of more and more mineshafts failing around eventually lead to a major instability in the mounting, causing an avalanche that would cause the ice climbing area to collapse would would in turn destroy the town. Long story short, properly build mineshafts are important.

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Next up in the mines was this platform above a multi-story hole that was randomly inside of the mountain for some reason. But don’t be deceived by the nice looking wooden platforms that are a similar style to logs at the entrance to the mines; the support beams underneath these boards have incorrect wood grain, with the grain going from front to back on the top face, instead of the correct orientation of stretching along the length of the support beams.

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Still, atleast there was a very, very poor effort to try and include nice looking wood in the mines. Take this log, for example. It looks nice, as you can clearly differentiate the interior wood from the outer bark.

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Unforanetly, no matter how good that one log looks, it is in the company of literally dozens, maybe hundreds, of examples of improper wood grain littered throughout the game. This fence is an example of an asset that wasn’t reused, but remade in a different style, but still retains the same bad wood grain as the earlier fence. Much like the earlier fence, the posts here have improper horizontal wood grain instead of the correct vertical wood grain. Still, atleast it is an improvement. A bad improvement, but it is something.

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Next up on our adventure of newly made version of old assets, this bridge was the first bridge that I had seen in the game that had proper wood grain. Which is good. It does have some other structural problems, like the fact a main support post is floating in mid-air, but the wood grain is good so I’m happy for now.

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Or I was happy, before I became enrage with primal rage at this new bridge that had improper wooden planks on it. Much like the earlier platform, the issue here is that the front face does not have vertical wood grain, so the gaps in the top of the planks do not line up with the gaps in the side of the planks. Of course another issue is that the planks should pobably stretch across the gap instead of being laid together over it, but that is a nitpicking issue for when I’m not 3 1,000 word blog posts into a review for a single game.

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However, it may be a bit unfair to judge that bridge as of right now. Based on this random brick sitting near it, and the fact there was nothing of use in this area of the map, I’m guessing this part of the map was discarded and I wasn’t suppose to get here.

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Moving onto the more finished areas of the map, there were several sledding areas, all of theme lined with this flag posts, all with neon flags on them. While they may seem like a small part of the map, there were dozens of these flags across a half dozen or so sledding areas. And every single on of them had improper wood grain. That is, potentially, hundreds of assets that need to be fixed. This is why it is often easier to fix a problem before it occurs than to clean up the mess later.

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Next up on the list of assets that we have to seen before, this bridge model makes a comeback. It is the same as before, the railings and vertical posts all have improper wood grain, and the same is again true for the lamp post in the middle, but the lamp post is why this is featured again.

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For one, the support structure almost comically large compared to the actual posts supporting the bridge itself. Second, the wooden bridge supports go directly into the water, without any stone or concrete foundation, so why does the lamp post need one? In addition, the fact that the giant stone support is directly in the middle of a fast-moving river channel does not bode well for its long-term survivability.  But technically none of those things have anything to do with wood grain, so let me just remind everyone that the wood grain on the bridge is bad.

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And that is almost all I have for this blog post. However, this one couldn’t end without atleast one more look at some fencing. This time it is a completely new fence type, and this time the vertical posts for the fence do have proper wood grain. Finally, a small win at last. Well, it is a win until you look at the horizontal pieces of the fence. It appears, based on the orientation of the wood grain, and how the right most support is missing, that this fence segment is either a union or a mesh. In either case, the wood grain for the model is vertical, which works for the posts. Unfortunately, it doesn’t work for anything that is horizontal, like all 4 of the horizontal parts of the fence. Oh well, you win one, loose four, I guess.

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And with that, this post ends. Not this review, I still have another dozen or so examples of bad wood grain I need to get through tomorrow, but this post alone is already in the top two or three for longest blog posts I’ve ever made, so it is probably time it end it before I start getting charge more for storage space due to my massive word walls. I’m going to continue to hold off on my official verdict on this game until the end of my last post, but based on all the different synonyms for “bad” that I’ve been ignoring in order to keep on calling the game and the wood grain in said game bad, I think most of you know what my verdict is leaning towards as of now.

 

1 thought on “Garbage-2017 Holiday Event Place: Part 3

  1. Pingback: Pile-2017 Holiday Event: Part 4 | WoodReviewerRBX

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