Author Archives: WoodReviewerRBX

Space-Volt

Hello futuristic cyclists, WoodReviewer here. Now, I’m not sure if any of you have noticed this but I tend to do blog posts with trends; sometimes I do a bunch of tycoons in a row, other times I do a bunch of endorsed model posts in a tow, and the point is that gets kind of boring. Another example of that is focusing too much on Asimo3089. Today I am taking a look at Volt by Team Volt, which includes Asimo3089, Baddcc, and DTF. This will be the seventh post I’ve done on Asimo, meaning a full 10% of my content has been focused solely on his places. Granted Volt is a team build, but still I focus on him a bit too much. However, this should be the last post on him for a while since I’ve gone through most of his past places and his next place isn’t due out for a couple of months.

So seeing as how many places of his I have reviewed, and the fact I made him fix The Wind, lets see if he learned his lessons in Volt.

Volt.png

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Trails-Meadows Ranch Part 3

Hello Meadows Ranch team, WoodReviewer again. Sorry if my pestering of you is getting a little annoying, but the bad wood grain in your game is equally annoying. For those of you who just showed up and are confused, Meadows Ranch is a horse simulation game where you shovel poop in order to get horses in order to ride said horses. This is my third review on it. The first was an early alpha build where I pointed out bad wood grain for the developers to fix before the final release, and the second was one where I checked on the complaints from my first review and complained about them not being fix. However, because my first review was done in the pre-alpha more content, mainly horse trails, was added that I did not go over in my last review. So that is what I am focusing on for this review.

The first map I looked at was Forest Glenn. It did not have much wrong, the only issue was the bark on the trees. Some sides had vertical wood grain; others horizontal. For trees made with wood grain as bark, all sides should have the texture going the same direction, either vertical or horizontal. That was not the case here, and seeing as there were a few hundred trees in the level it is probably a time consuming mistake to make.

River Tree.png

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Boats-Template Places Part 9

Hello swashbucklers and scalawags, WoodReveiwer here. Today I am continuing my adventures of looking through the ROBLOX template places by taking a look at the Pirate Island template place, as always, featured on the Templates account and made by Quenty. Just as a reminder, all these places are open source and can be accessed by opening ROBLOX studio and on the home page clicking the “New Project” tab. Then, above the normal baseplates, where it says the option “Basic/Theme/Gameplay” select “Gameplay” or “Theme” to view the places. As another reminder, I am WoodReviewer, so my job only involves reviewing, and fixing, wood. Not balance. Not scripting. If the fact my wood rotation breaks something I will try and fix it. But if there is a major problem with a game I am usually unable to fix it due to my scripting ability, or lack there of.

Why am I bringing this up?

Boat Intro.png

Well, the boats are not good at the whole “not sinking” thing. But this happened with the boats before I modified the place, meaning I did not break anything.

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Rereview-Meadows Ranch Part 2

Hello lovers of all things horses, WoodReviewer here,  today I am taking another look at a game that that I already reviewed in alpha but has since been released. No, it is not Whatever Floats your Boat, but Meadows Ranch made by Kris Barnard, Quenty, HolidayPwner, and others. As the title mentions, this is part two; the first part was a look at the basic spawn area and some of the jobs. This part two will only be looking at the same areas as part one, with a part three coming soon looking at the new areas added.So, lets see if the issues in my first blog were properly addressed and fixed.

Intro.png

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Wooden Planks-Why They Suck

Hello admirers of wooden planks, WoodReviewer here, today I am finishing my long overdue look at wooden planks. But this post is not how to use the wooden plank texture, nor is it on how to make them better. This post is on how the wooden plan texture is broken in some scenarios. So, lets begin at the basics.

Different Appearance Than Wood

This is so simple it is surprising. Simply put, wooden planks have a much different color and appearance than regular wood. Just look.

Wood vs Planks.png

The wooden planks has much more contrast; the darker parts of the grain is much darker, while the lighter part is much lighter. In addition, the individual wood rings. What does this mean? In builds it is much harder to have some parts be regular wood and other parts be wooden planks. So if you’re making a deck, for example, you expect the supports and decking to appear similar, but if you use wooden planks for the decking and wood for the supports, this will not be the case.

Wooden Planks Make Bad Supports

Remember this image from my previous blog?

Pole correct

Remember, in my previous post I said wooden planks should be able to be recreated with regular wood and this is the result: three pieces of wood stacked on top of each other.

Plank vs wood support.png

For those unaware, stacking wood on top of other planks is not stable, and as a result this is generally a bad way to make supports. This is why it is important for wooden planks and wood to have similar textures, so wood can be used as supports without looking too different.

Wooden Planks Have Odd Lines

Look at these two pieces of wooden planks. They are the same size; in fact, the one on the right was a duplicate of the one on the left. But notice how the one on the right has a thin sliver of a plank on the left side? That is an issue.

2 Slivers.png

Ever since I have started reviewing wood, people have said that is an issue I should address, but quite frankly I can’t; there is no way to fix it. Yes, you could copy the brick hundreds of times until RNG decided to give you one without the sliver, the texture does not get saved, so when you reload the place the texture could shift and you could have a worse sliver, no sliver, or a sliver on both sides. Here are the same bricks; notice how now the one on the left has a sliver.

More slivers.png

This can be hard to see on only two bricks, so here are more.

Multiple Slivers 1.png

After I save and reload, notice how some bricks have slivers while others don’t.

Multiple Slivers 2.png

Larger Blocks Are Odd

Remember how I stated that wooden planks should have the lines on the end wrap around from the top to the bottom, like so?

Planks Vertical End.png

That really only works when the planks are less than a stud or so thick. Take this brick that is 3 studs thick as an example.

Large 3.png

When you try and recreate it with bricks to get the end and top correct, now the sides are incorrect.

Large 4.png

There is no real way to fix this outside out having a dedicated end texture that had a grid of wood, like this. But as of now, with ROBLOX’s current system, brick that are 2 or more studs thick really don’t need to follow the rule about end texture connecting the top/bottom; only bricks less than 2 studs should.

Large 2.png

However, that fix is not perfect for things like crates of chests. Ultimately, this is the only issue that has no true fix on ROBLOX.

Cylinders Look Terrible

Not only do they have the same issue with bricks of stacking wooden beams on top op each other, but the line that is used to separate the planks looks out of place. I’d advise against using them.

Cylinder.png

Nails Make No Sense

For this problem you need to understand how building works, mainly nails. You see, when you nail something into a board the expected result is that on the other side of the board there should be something for the nail to attached to. On ROBLOX, the plank texture only does this where planks connect. Take these boards, for example.

Regular Board.png

According to ROBLOX’s wooden plank texture, there should be nails on each side where the boards connect. As a result, there should be boards underneath these connects to hold the nails. As a result, this is what the board layout should look like, with an added two boards on the side for symmetry.

Regular Board with board.png

Here is an equally sized area of wooden planks.

Nails.png

So lets say I want to be a good builder and put a board under all the nails. I end up with something that looks like this.

Nails with boards.png

Yeah… that does not look like fun.Not only are the gaps inconsistent, but there are far too many boards to even be able to use this on a practical scale. But that is not the problem. This entire exercise is pointless. Why? Remember how I said the texture on wooden planks shifts if you reload a game or a place in studio?

Nails Reload.png

Now you need more supports, further increasing the part count, along with having a bunch of necessary boards that server no purpose. It just isn’t worth it.

Overview

If you are reading this and want to know how to fix it, the simple fact is you can’t (unless you use a custom wooden plank texture you upload yourself). All the issues I’ve listed cause improper wood grain, yet they are all ROBLOX’s fault. So, what can you do? Annoy ROBLOX. Tomorrow I will have a post on how ROBLOX can fix wooden plank texture so it can allow builders to make better builds.

Wooden Planks-The Basics

Hello confused wood makers, WoodReviewer here. As I’ve stated before, I like to outline what I look for in wood grain and, as far as regular wood goes, I feel I’ve done that with several posts on how wood grain works. But there is one area that I have not done a post on: Wooden Planks. You see, unlike regular wood grain, proper use of wooden planks is more difficult. There is not one set of rules you can apply for most uses, and there are exceptions at times. But I’m getting ahead of myself; lets start off at the beginning.

Wooden planks are, basically, sheets of wood boards laid next to each other. This is what a sheet of wooden planks looks like.

Wooden Planks Sheet.png

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My Army-Clone Factory Tycoon

Hello fellow alts of Swami, WoodReviewer here. Normally when I do reviews I tend to focus on more proper games, either games that the community considers good, such as Trade Hangout, or showcases with a lot of wood to look at, such as Buena Vista. Today is a departure from that as I am looking at Clone Factory Tycoon by Ultraw, because no place is safe from my wrath. Now some of you may be curious if this tycoon is any better than regular tycoons. And to a point it is. Look at the outside of this building by spawn.

Inn Outside.png

Surprisingly, all the wood grain on the outside supports is correct. That’s right; a random building in a front page tycoon has better wood grain than building showcases featured on ROBLOX’s blog.

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Fantasy Wood-Fantasy Island

Hello lovable pig riders, WoodReviewer here. Some people have asked how I chose which games I review and why I haven’t done some yet. Others ask me why I am in some games, such as Retail Tycoon, but haven’t done a review on it yet. The answer to the second is simple: I just haven’t finished playing some games yet. I either need to play them more to get to the end game or to unlock stuff that is hidden behind progression. As for other games, some I just don’t see worth reviewing because is it is too hard to get proper screen shots due to the nature of the game. This can be due to the pace of the game not allowing a slowdown to look at parts carefully or the action obstructing the view. As for what games I do chose to review, most by what are popular right now, either if it is towards the front page, being talked about in the community, and others by what gets featured in a ROBLOX blog blog post. And today I am doing a review based on the latter. Fantasy Island by  Spectrabox is a small showcase of a small island town. When you spawn, you start on a small dock, and while the game begins here, so does the bad wood grain.

Dock.png

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Jumpy-Template Places Part 8

Hello Brighteyes, WoodReviewer here, not John. Today I am taking a look at the Line Runner template place that is, as always, available in Studio and hosted on the Templates account. Line runner is a tad bit different from the other games I have taken a look at so far. First, instead of having a prebuilt map it has premade assets that generate a map, meaning a fairly large map is made from only a few pieces. Second it is playable with only one player, meaning it was easier than normal the make sure fixing the bad wood grain. However, as the second point indicates, it did have bad wood grain.

Spikes Bad.png

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Smelly-Wizard Hut

Hello enjoyers of fine wood, WoodReviewer here. If you have noticed, I have been a little behind on reviews the past week or so. Don’t worry; make up reviews are on the way with hopefully five reviews coming out this week, two on wooden planks, one on a look at the released version of Meadows Ranch, and two others, this one included. So, what will this one be? I’m not sute, so lets fire up the old EBR Wheel of WoodShame. For those unfamiliar with the EBR Wheel of WoodShame, EBR stands for the Elite Builders of ROBLOX, supposedly a group of the best builders on ROBLOX. Naturally, since they are the best, most elite builders on ROBLOX all their places should be built to the highest standards and have the most incredible wood grain.

Should.

Today’s unlucky victim is Urbanize, who was featured in my earlier look at Wyvern Inn. Today I am going to take a look at their other showcase Wizard Hut, which got them into EBR, and should represent EBR’s strict standards of building quality control. When you first enter the place, you spawn on a small drawbridge next to a gate, protecting the hut. From there, you can really see EBR’s standards for building.

Opening Gate.png

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